During Play

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List of Problems

  1. Planet Picture Not Assigned Run Time Error
  2. "Run-time error 5 after Options"
  3. Wrong tab displayed upon entering library options.
  4. Bad GraphicCell Index When Entering 40 Erdani
  5. Sensor misspelled in file message.txt
  6. save and autosave do not work
  7. cannot save games or reopen suppsed saved games
  8. crashes when trying to save games
  9. The automatic accept does not work after a few games
  10. Ultra slow graphics
  11. I get a "time error 53" message and the game cuts out.
  12. You get additional torpedos from a planet and they don't show up in your torpedo count.

Planet Picture Not Assigned Run Time Error

STVersion:
Version 1.2
Date:
21 Sep 1998

StepsToReproduce

When exploring a solar system [named "System # x"] I click on a planet. I get a Runtime Error 32021 "No Picture Assigned" error dialog.

ErrorMessage

Runtime error 32021 No picture assigned

Patch (9/21/98)

The solar systems having a default name were looking for a picture that did not exist. This patch replaces startrek.exe in your Star Trek folder. Unzip the contents of the patch into the folder where you installed Star Trek.

Update (5/11/99)

To correct this problem, you should upgrade to version 1.22 or higher.

"Run-time error 5 after Options"

STVersion:
Version 1.2 w/Planet Pack
Date:
18 Oct 1998

StepsToReproduce

  1. Once the game is in progress
  2. Go into Options
  3. Change anything and then click OK
  4. Then you are exited out of the program

ErrorMessage

"Run-time error 5"

Response (10/18/98)

This is a problem I am aware in the Library Options.  This seems to be a rare problem, but will be fixed in the maintenance release which is due out soon.

Update (5/11/99)

To correct this problem, you should upgrade to version 1.22 or higher.

Wrong tab displayed upon entering library options.

STVersion:
Version 1.2
Date:
19 Oct 1998

StepsToReproduce

  1. Click on library options the first time.
  2. Active tab is shields.
  3. Info displayed is for torpedoes.

Response (10/19/98)

This only happens the first time the window is displayed, but will be fixed in the maintenance release which is due out soon.

Update (5/11/99)

To correct this problem, you should upgrade to version 1.22 or higher.

Bad GraphicCell Index When Entering 40 Erdani

STVersion:
Version 1.2
Date:
21 Oct 1998

StepsToReproduce

  1. Double click on unknown star.
  2. Get:
    Error: Bad GraphicCell Index
    Procedure: SSControl: InitSS
    Current directory: C\program files\star trek for windows 9x
  3. Name is revealed after choosing ignore.

This has happened at this system in more than one game, maybe 3 different games.

ErrorMessage

Error: Bad GraphicCell Index
Procedure: SSControl: InitSS
Current directory: C\program files\star trek for windows 9x

Resolution (10/23/98)

There was a problem with the SSD file distributed with Star Trek version 1.2.  Download this new 2Vulcan.ssd and place it in your Star Trek\SSDescriptor folder.

Update (5/11/99)

To correct this problem, you should upgrade to version 1.22 or higher.

Sensor misspelled in file message.txt

STVersion:
Version 1.2
Date:
29 Oct 1998

StepsToReproduce

  1. Enter any system
  2. Orbit a planet
  3. Get asked if you want an upgrade
  4. Respond yes
  5. Get asked what kind
  6. When given choice of sensor it is spelled "senesor"

Found this misspelled in file message.txt on line:

ResponseUpgrade4=%13I would like a senesor upgrade.*MSN

I changed spelling to sensor but, have not yet tested the change. I assume it is fixed.

Response (10/29/98)

Yes, changing the spelling there will work.  I will fix this error the next time this file is released.

Update (5/11/99)

To correct this problem, you should upgrade to version 1.22 or higher.

save and autosave do not work

STVersion:
Version 1.2
Date:
15 Nov 1998

StepsToReproduce

when autosave comes on or when you just try to save

ErrorMessage

Error: Invalid procedure call or argument
Procedure: STMAIN: SaveGame
Additional Information: 1 0

Then it gives you the options of 'Abort' 'Retry' or 'Ignore'

Response (11/15/98)

This is a very elusive bug.  I want to put the fix in the maintenance release, but I can't reproduce the error.  If anyone knows more about this error, please contact me.

cannot save games or reopen suppsed saved games

STVersion:
Version 1.21
Date:
20 Jan 1999

StepsToReproduce

BUG #1: When I tried to open a game after I had saved previous games, an error message came back: Run-time error '402' Must close or hide topmost modal from first. This happened three times. I was only able to start the game again when I opened a previously saved game which I found in the Star Trek game folder.However, this doesn't always work.

ErrorMessage

Run-time error '402' Must close or hide topmost modal from first.

Response (1/24/99)

I tried to reproduce this error to no avail. I think this might be related to certain combinations of options and when the save occurred. I am not sure. I will continue to work with the submitter to determine the problem.

crashes when trying to save games

STVersion:
Version 1.21
 
Date:
20 Jan 1999

StepsToReproduce

I played for a while, then decided to save a game, but I got the following error: Runtime error '5'. Invalid procedure call or argument.

ErrorMessage

Runtime error '5'. Invalid procedure call or argument.

Response (1/24/99)

This is another occurrance of the save bug, but I still am unable to reproduce it.  Anyone getting this error should report it to me before saving other games.

The automatic accept does not work after a few games

STVersion:
Version 1.21
OSVersion:
Windows 98
Date:
23 Feb 1999

StepsToReproduce

It happens quite often, only there isn't any one thing that seems to create it.

Response (2/23/99)

Andy III:

Thank you for submitting this report.  I would like to gather some additional information.  I am unclear on what you mean by "automatic accept."   Please give an example of what happens after it stops working.

Don:

Sorry, I meant auto target, and accept...if you are allowed to use the auto target button, then the accept button does not work.

Andy III:

I think I understand.  The flashing green panel is meant as an easy way of moving.  When the panel is press in (flashing) clicking on a quadrant in the Galactic Record window takes you to that quadrant at the closest sector. Clicking a sector in the SRS window and then a quadrant takes you to that quadrant in that sector.   Clicking a sector twice takes you to that sector in the current quadrant.  The Target Calculator works just as it did before, with the exception that when you click the Target Calculator button, the panel will stop flashing until you turn it on again.   When the Target Calculator window is displayed, clicking a sector or quadrant will just set the target, even if the panel is flashing.  The coordinates near the bottom of the Target Calculator window are updated, and clicking Accept takes you to the displayed destination.  This is how they are supposed to interact.  I tested this myself and it seemed to work exactly this way.  If this is not what you are experiencing, please contact me.  If you don't like the way it works and would like to suggest something else, please use the suggestion form.

Ultra slow graphics

STVersion:
Version 1.21
OSVersion:
Windows NT 5
Date:
01 Apr 1999

Resolution (5/11/99)

Press the Start button, the point to Programs, and then locate the Star Trek for Windows 9x icon.  Right-click it and select Properties.  Click in the Target box, and press the End key.  Press the spacebar and type "/fast" without quotes.  Press OK, and try running the game again. It should be faster.

I get a "time error 53" message and the game cuts out.

STVersion:
Version 1.22
Date:
06 Jul 1999

Response (7/6/99)

A file may be missing from your installation. Please contact me to resolve this problem.

You get additional torpedos from a planet and they don't show up in your torpedo count.

STVersion:
Version 1.22
UserName:
Jeff Daniels
UserEmail:
jeffd16294@aol.com
Date:
05 Oct 1999

Response (10/6/99)

This is the information I received from the user:

Jeff:

It stayed at 26/60 torpedoes.

It was the Denevus system and it gave me 34 upgraded torpedoes but they never showed up.  I thought I might have 126/60 torpedoes and starting firing them but after 26 I had no more.

I am unsure whether this issue is resolved. The /60 torpedoes represents the maximum upgraded torpedo storage at that time. If anyone else has a problem similar to this, please contact me.

 

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Last Updated: July 08, 2004